Stern / Bally MPU, based on FPGA
Hardware version 1.0 and 1.1
Software version x.30 (1.30, 3.30, 4.30)
user manual
v1.30 23.10.2026
German version: SternFA_HW1_x_Bedienungsanleitung.html. French version: SternFA_HW1_x_manuel_utilisateur.html. The chapter numbering is the same in all three.
This manual describes the older boards, hardware 1.0 and 1.1, with software x.30. It replaces the manual v1.04.
For hardware 2.0 (PCB v2.00 to v2.02, with the ESP32 socket) there is a manual of its own: SternFA_user_manual.html, in German SternFA_Bedienungsanleitung.html, in French SternFA_manuel_utilisateur.html.
Moving over from manual v1.04? Anti flicker is option Dip5 now, no longer Dip4 (since software x.06, chapter 4.2). And from x.30 on the board also runs without SD card (chapter 5.3).
By using SternFA it is possible to damage your pinball machine. As this is a private project with NO commercial interest the author accepts no liability for any damage that may arise by using SternFA!
SternFA uses a (low cost) FPGA which emulates the hardware of a Stern MPU. It rebuilds the MC6800 processor, the two PIA 6821, the 6810 scratchpad ram, the 5101 CMOS ram and the game roms, and it drives the original display, lamp, switch and solenoid connectors of the machine.
Because the same MPU family sits in Bally machines, SternFA runs Stern MPU-100, Stern MPU-200 and Bally -17/-35 games - 238 game numbers are on the SD card image, see Appendix A. Which one runs is set with the eight switches of DIP bank S1.
SternFA is a 100% hobby project. This makes the solution cheap; depending on where you buy your components it is possible to build your Stern replacement MPU for less than 80 €.
What do you need?
Three things are worth knowing before you begin:
1, 3 or 4 on the
boards of this manual, see chapter 11. If it does not match your board,
you have the wrong program in the FPGA.SternFA_1xx for PCB v1.0 with the Cyclone IV boardSternFA_3xx for PCB v1.1 with the Cyclone IV boardSternFA_4xx for PCB v1.1 with the Cyclone 10 boardSternFA boards have the same connectors and the same mounting holes as the original Bally/Stern MPUs, so replacing the board can be done in seconds. Switch the machine off, pull the original MPU, put SternFA in, done.
Replaced: the MPU board - processor, ram, roms, both PIAs and the glue logic around them.
Still needed: everything outside the MPU. SternFA drives the original connectors and expects the original boards behind them:
SternFA does not rebuild any of these. It behaves towards them exactly as the original MPU did.
| FPGA board | PCB v1.0: Cyclone IV E (EP4CE6E22) · PCB v1.1: Cyclone IV E (EP4CE6E22) or Cyclone 10 LP (10CL006) |
| Clock | 50 MHz oscillator on the FPGA board; the emulated 6800 runs at about 446 kHz for Bally / MPU-100 games and about 893 kHz for Stern MPU-200 games - the clock of the original 3.58 MHz crystal divided by 8 and by 4 |
| SD card | micro SD holder, read in raw mode - the game roms come from here |
| Configuration flash | EPCS16 on the FPGA board. Holds the FPGA program and, from x.30 on, optionally the game roms (chapter 8) |
| FRAM | keeps the CMOS ram content over a power cycle (chapter 9) |
| DIP switches | S1 game select (8), S2 options (6) |
| Buttons | S8 reset, S9, S33 bookkeeping reset |
| LEDs | red 'SD card error', yellow 'zero cross', green 'Bally' |
PCB v1.0 and v1.1 differ in one detail you do not see: on v1.1 an external CD4502 generates the display latch strobes, on v1.0 the FPGA does it itself. That is why the two boards need different FPGA programs (chapter 11).
Here you select which game SternFA should run. This depends on the roms placed on the SD card; Appendix A lists what the current image contains.
The switch pattern is simply the game number in binary, S1 being the lowest bit:
| Switch | S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 |
|---|---|---|---|---|---|---|---|---|
| adds | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 |
ON = the value is added. Game 101 (MATAHARI) is therefore 1 + 4 + 32 + 64 = S1, S3, S6 and S7 ON, everything else OFF. Appendix A spells this out for every game.
Game numbers 0 to 63 are Stern MPU-200 games and run with the higher processor clock. From 64 upwards SternFA runs the Bally / MPU-100 clock. This is derived from the game number alone (switches S7 and S8), which is why option DIP 3 exists - see 4.2.3.
Default setting is all OFF.
Dip4 and Dip5 swapped places in software x.06. Anti flicker used to be Dip4 (manual v1.04) and is Dip5 now. If you move over from an older version with anti flicker in use, move that switch from 4 to 5.
A Bally/Stern MPU needs a 'zero cross' signal in order to work properly; this signal comes from the 12 volt power supply. The existence of the signal is checked during boot.
With Dip1 ON SternFA generates the signal itself (100 Hz, that is a 50 Hz mains), so for testing on the bench you only need a 5 volt supply. Note that the timing is different with emulated zero cross - use it on the bench, not in the machine.
SternFA uses a FRAM chip to save the nvram content (high scores and extended settings). For bench testing Dip2 can be set to ON, which makes SternFA save the current nvram content continuously.
During normal gameplay the nvram content is saved automatically anyway - triggered by the test switch, the game over relay and the credit button.
With SternFA you can also run all games that run on BallyFA, by using the BallyFA rom SD image. Set this option to ON in that case - otherwise all games with a number below 64 would run with the higher MPU-200 processor clock.
The Stern SD image provided includes both Stern and Bally games with the correct numbering, so with that image you do not need this option.
No function on hardware 1.0 and 1.1, leave it OFF. On hardware 2.0 this switch allows the FA-Control test interface to take over the machine.
With Dip5 ON SternFA changes the timing of the zero cross signal. Bally games are known for flickering LED replacement lamps; usually each LED needs a resistor in parallel to solve this. With this option the LEDs are flicker free without the additional resistors.
With Dip6 ON SternFA initialises the nvram of the selected game to zero during boot. This is useful if you want to reset all ram content, for example after loading a different game into the same slot.
Set it back to OFF and power cycle afterwards - otherwise the machine will wipe its settings on every start.
Both banks - the eight of S1 and the six of S2 - are read once, in the first moments after power-up, and the values are then held until the next reset. Turning a switch while the machine is running does nothing.
The practical consequence: after changing any switch, power off and power on, or press the reset button S8.
Immediately after power-up - or after pressing S8 - SternFA reads both DIP banks and writes the info display to the displays of your machine, before any game code runs. It stays up for the first few blinks of the green LED:
| Display | Shows |
|---|---|
| Player 1 | version of the FPGA program running, e.g. 4 3 0. The
first digit is the board variant (chapter 11) |
| Player 2 | the selected game number from S1, right aligned. A leading
2 on the far left means a Stern MPU-200 game was
selected |
| Player 3 | 050963 - the lisy.dev identifier for FPGA based MPUs.
It is fixed and only tells you that the display path works |
| Player 4 | the value of the option bank S2 as a number, 0 to 63: Dip1 = 1, Dip2 = 2, Dip3 = 4, Dip4 = 8, Dip5 = 16, Dip6 = 32 |
| Credit / status | a counter, counting down 4, 3, 2, 1, 0 with each blink of the green LED |
Check player 1 and player 2 at every first start. They tell you whether the right program is in the FPGA and whether the game select switches are set to what you meant.
SternFA reads the rom of the selected game from the SD card. If this fails, the red LED 'SD card error' first blinks a code and then stays lit, and an error digit appears in the status display:
| Digit | Meaning |
|---|---|
1 |
general problem with the SD card - no data could be read. Card missing, not written raw, or not readable |
2 |
CRC error: data was read, but the checksum of the game block does not match. The image is damaged, or the card is unreliable |
4 |
no error: no SD card, the rom came from the configuration flash (x.30 and later, 5.3) |
8 |
no SD card, and the selected game is not in the configuration flash (x.30 and later, 5.3) |
If the read succeeds, the red LED stays dark and no error digit appears.
New with software x.30. When no SD card answers,
SternFA loads the game from the configuration flash (EPCS16) of the FPGA
board, under the same game number as on the card. The status display
then shows 4.
SternFA_<version>.jic
carries no games, for copyright reasons. Without a card
the boot then ends with digit 8, and the red LED blinks
eight times quickly, then pauses. How the games get into the flash:
chapter 8.2) is not replaced by the flash - a
broken card should stay visible.The nvram content of the selected game is fetched from the FRAM into the CMOS ram, and the game code starts running. This is the normal Bally/Stern boot sequence: the green 'Bally' LED blinks a few times, and when the code is up and the interrupts run regularly the green LED goes and stays ON.
From here on, the machine behaves like the original.
| LED | Meaning |
|---|---|
| red - SD card error | dark is the normal state. Blinking then steady = the SD card could not be read, see 5.2. Eight quick blinks, a pause, and again = no card and the game is not in the flash (5.3) |
| yellow - zero cross | lit is the normal state. It goes dark when the zero cross signal from the power supply is missing (two or more edges lost in a row). Dark yellow LED and a machine that does nothing = look at the rectifier board, not at SternFA. With Dip1 (zero cross emulator) OFF on the bench without 12 V it is dark by nature |
| green - Bally | blinks during the boot sequence of the game code, then stays lit while the game runs. Steady dark or a blink that never stops means the game code is not getting through its start-up |
| Button | Function |
|---|---|
| S8 | reset. Restarts the whole boot sequence including the DIP read. Use it after changing a switch |
| S9 | wired to the FPGA but not used by the software so far. The self test of the game is in the coin door, as usual |
| S33 | the S33 bookkeeping reset of the original MPU (it triggers the NMI). Same function as on the original board |
The game roms live on the SD card, and SternFA reads them at every
power-up. The card is read raw - there is no file
system on it. Write the downloaded image to the card with a raw imaging
tool (for example Win32DiskImager, balenaEtcher or dd);
simply copying a file onto a formatted card will not work.
Each game occupies a block of 64 KB on the card, and the blocks are laid out in the order of the game numbers of Appendix A. The FPGA calculates the position from the S1 switches alone, which is why the game number and the image version have to match - the game numbers in Appendix A are those of image v0.98.
The image also contains a checksum per game block. That is what error
code 2 in 5.2 refers to; it catches a damaged download or a
failing card before the game starts behaving strangely.
Any ordinary micro SD card works. Size does not matter - the image is
small - but a card that has been in service for years is exactly the
kind of part that starts producing error 2.
The FPGA boots from a 2 MByte flash chip (EPCS16) on the FPGA board. The FPGA program takes the first 512 KByte; from address 080000h on there is room for the games. Many games share rom chips, so every 2 KByte rom block is stored only once, with a directory in front that tells for each game number which blocks belong to it. That way all 204 games of SD card image v0.98 fit, in 598 KByte.
The roms are copyrighted, so they cannot be part of the download. You put them there yourself, from an image of your SD card. In the SternFA source tree (github.com/bontango/SternFA) run
.\scripts\build.ps1 <variant> -RomImage <image of the SD card>
with hw1_0_cyclone_IV (PCB v1.0),
hw1_1_cyclone_IV or hw1_1_cyclone_10 (PCB
v1.1) as variant. Only games with a correct checksum are taken over.
This builds the FPGA program and puts it together with the games into
one file,
variants\<variant>\output_files\sternfa_roms.jic.
Program it with the Quartus Programmer instead of the normal
.jic.
From then on the board runs without SD card. With a card in the slot the card always wins, so you can still try other roms from a card without touching the flash. Credits and high scores belong to the game number, not to where the rom came from - they stay when you switch between card and flash.
Keep that file to yourself. It contains the game roms and must not be passed on.
The original MPU keeps its CMOS ram alive with batteries, which is what eventually destroys so many of these boards. SternFA has no battery. Instead it copies the nvram content into the FRAM chip on the board and reads it back at the next start.
You do not have to do anything for this. Saving is triggered automatically by the test switch, the game over relay and the credit button - the same events at which the original board would have settled down. Option Dip2 (4.2.2) forces continuous saving for bench testing, and option Dip6 (4.2.6) wipes the content.
FRAM needs no battery, has no write cycle limit worth thinking about, and does not leak.
Everything you need to get the software onto the board is described on my website, and it is kept up to date there:
You will find there which programmer software you need, how to install the driver for the USB Blaster, and how to program the FPGA.
The FPGA program itself and the SD card image are in the SternFA software repository:
Make sure you take the version for your board - see
chapter 11. With software x.30 these are SternFA_130.jic,
SternFA_330.jic and SternFA_430.jic.
The FPGA on this board is configured from a serial configuration device, so the program stays in place after a power cycle. You program it once, not at every start.
The same design runs on several boards, and the FPGA program is not interchangeable between them - the pin assignment differs, and a wrong program will at best show nothing and at worst drive the wrong pins.
| Version starts with | Board | Release file x.30 |
|---|---|---|
| 1 | SternFA PCB v1.0 with the Cyclone IV board (EP4CE6E22) | hardware v1.0/Cyclone_IV_v4/SternFA_130.jic |
| 3 | SternFA PCB v1.1 with the Cyclone IV board (EP4CE6E22) | hardware v1.1/Cyclone_IV_v4/SternFA_330.jic |
| 4 | SternFA PCB v1.1 with the Cyclone 10 board (10CL006) | hardware v1.1/Cyclone_10/SternFA_430.jic |
| 5 | SternFA PCB v2.0 with the dev_open board - see the hardware 2.0 manual |
hardware v2.0/dev_open/SternFA_530.jic |
The info display tells you which program is running: the first of the three version digits on player display 1 is the board number. If you loaded the wrong one, the displays will most likely stay dark or show nonsense - check that digit first.
| Version | Change |
|---|---|
| x.02 | adapted boot message |
| x.03 | inverted sound output (74HCT240) and internal signals corrected |
| x.04 | CRC check of the game blocks on the SD card; MPU-200 games now in the range 0..63 |
| x.05 | processor clock 446 / 893 kHz on all boards (the Cyclone IV boards ran 500 / 833 kHz before) |
| x.06 | option Dip4 and Dip5 swapped: anti flicker is Dip5 now |
| x.30 | game roms from the configuration flash when no SD card
answers; status digit 4 = rom from the flash,
8 = game not in the flash |
SternFA_106.jic,
SternFA_306.jic or SternFA_406.jic and report
what you saw.SternFA_103.jic / SternFA_304.jic are the last
versions with the old clock.Game numbers of SD card image v0.98. ON = switch closed. The pattern is the game number in binary with S1 as the lowest bit, see 4.1.
| No | S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 | Game | Remark |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | off | off | off | off | off | off | off | off | Meteor | Stern MPU-200 |
| 1 | on | off | off | off | off | off | off | off | Galaxy | Stern MPU-200 |
| 2 | off | on | off | off | off | off | off | off | Ali | Stern MPU-200 |
| 3 | on | on | off | off | off | off | off | off | Big Game | Stern MPU-200 |
| 4 | off | off | on | off | off | off | off | off | Seawitch | Stern MPU-200 |
| 5 | on | off | on | off | off | off | off | off | Cheetah | Stern MPU-200 |
| 6 | off | on | on | off | off | off | off | off | Quicksilver | Stern MPU-200 |
| 7 | on | on | on | off | off | off | off | off | Stargazer | Stern MPU-200 |
| 8 | off | off | off | on | off | off | off | off | Nine Ball | Stern MPU-200 |
| 9 | on | off | off | on | off | off | off | off | Iron Maiden | Stern MPU-200 |
| 10 | off | on | off | on | off | off | off | off | Viper | Stern MPU-200 |
| 11 | on | on | off | on | off | off | off | off | Dragonfist | Stern MPU-200 |
| 12 | off | off | on | on | off | off | off | off | Cue | Stern MPU-200 |
| 13 | on | off | on | on | off | off | off | off | Flight 2000 | Stern MPU-200 |
| 14 | off | on | on | on | off | off | off | off | Freefall | Stern MPU-200 |
| 15 | on | on | on | on | off | off | off | off | Lightning | Stern MPU-200 |
| 16 | off | off | off | off | on | off | off | off | Split Second | Stern MPU-200 |
| 17 | on | off | off | off | on | off | off | off | Catacomb | Stern MPU-200 |
| 18 | off | on | off | off | on | off | off | off | Orbitor 1 | Stern MPU-200 |
| 19 | on | on | off | off | on | off | off | off | Meteor | Stern MPU-200 Freeplay |
| 20 | off | off | on | off | on | off | off | off | Galaxy | Stern MPU-200 Freeplay |
| 21 | on | off | on | off | on | off | off | off | Ali | Stern MPU-200 Freeplay |
| 22 | off | on | on | off | on | off | off | off | Big Game | Stern MPU-200 Freeplay |
| 23 | on | on | on | off | on | off | off | off | Seawitch | Stern MPU-200 Freeplay |
| 24 | off | off | off | on | on | off | off | off | Cheetah | Stern MPU-200 Freeplay |
| 25 | on | off | off | on | on | off | off | off | Quicksilver | Stern MPU-200 Freeplay |
| 26 | off | on | off | on | on | off | off | off | Stargazer | Stern MPU-200 Freeplay |
| 27 | on | on | off | on | on | off | off | off | Nine Ball | Stern MPU-200 Freeplay |
| 28 | off | off | on | on | on | off | off | off | Iron Maiden | Stern MPU-200 Freeplay |
| 29 | on | off | on | on | on | off | off | off | Viper | Stern MPU-200 Freeplay |
| 30 | off | on | on | on | on | off | off | off | Dragonfist | Stern MPU-200 Freeplay |
| 31 | on | on | on | on | on | off | off | off | Cue | Stern MPU-200 Freeplay |
| 32 | off | off | off | off | off | on | off | off | Flight 2000 | Stern MPU-200 Freeplay |
| 33 | on | off | off | off | off | on | off | off | Freefall | Stern MPU-200 Freeplay |
| 34 | off | on | off | off | off | on | off | off | Lightning | Stern MPU-200 Freeplay |
| 35 | on | on | off | off | off | on | off | off | Split Second | Stern MPU-200 Freeplay |
| 36 | off | off | on | off | off | on | off | off | Catacomb | Stern MPU-200 Freeplay |
| 37 | on | off | on | off | off | on | off | off | Orbitor 1 | Stern MPU-200 Freeplay |
| 38 | off | on | on | off | off | on | off | off | NOT USED | – |
| 39 | on | on | on | off | off | on | off | off | NOT USED | – |
| 40 | off | off | off | on | off | on | off | off | NOT USED | – |
| 41 | on | off | off | on | off | on | off | off | NOT USED | – |
| 42 | off | on | off | on | off | on | off | off | NOT USED | – |
| 43 | on | on | off | on | off | on | off | off | NOT USED | – |
| 44 | off | off | on | on | off | on | off | off | NOT USED | – |
| 45 | on | off | on | on | off | on | off | off | NOT USED | – |
| 46 | off | on | on | on | off | on | off | off | NOT USED | – |
| 47 | on | on | on | on | off | on | off | off | NOT USED | – |
| 48 | off | off | off | off | on | on | off | off | NOT USED | – |
| 49 | on | off | off | off | on | on | off | off | NOT USED | – |
| 50 | off | on | off | off | on | on | off | off | NOT USED | – |
| 51 | on | on | off | off | on | on | off | off | NOT USED | – |
| 52 | off | off | on | off | on | on | off | off | NOT USED | – |
| 53 | on | off | on | off | on | on | off | off | NOT USED | – |
| 54 | off | on | on | off | on | on | off | off | NOT USED | – |
| 55 | on | on | on | off | on | on | off | off | NOT USED | – |
| 56 | off | off | off | on | on | on | off | off | NOT USED | – |
| 57 | on | off | off | on | on | on | off | off | NOT USED | – |
| 58 | off | on | off | on | on | on | off | off | NOT USED | – |
| 59 | on | on | off | on | on | on | off | off | NOT USED | – |
| 60 | off | off | on | on | on | on | off | off | NOT USED | – |
| 61 | on | off | on | on | on | on | off | off | NOT USED | – |
| 62 | off | on | on | on | on | on | off | off | NOT USED | – |
| 63 | on | on | on | on | on | on | off | off | NOT USED | – |
| 64 | off | off | off | off | off | off | on | off | Pinball | Stern |
| 65 | on | off | off | off | off | off | on | off | Stingray | Stern |
| 66 | off | on | off | off | off | off | on | off | Stars | Stern |
| 67 | on | on | off | off | off | off | on | off | Memory Lane | Stern |
| 68 | off | off | on | off | off | off | on | off | Lectronamo | Stern |
| 69 | on | off | on | off | off | off | on | off | Wild Fyre | Stern |
| 70 | off | on | on | off | off | off | on | off | Nugent | Stern |
| 71 | on | on | on | off | off | off | on | off | Dracula | Stern |
| 72 | off | off | off | on | off | off | on | off | Trident | Stern |
| 73 | on | off | off | on | off | off | on | off | Hot Hand | Stern |
| 74 | off | on | off | on | off | off | on | off | Magic | Stern |
| 75 | on | on | off | on | off | off | on | off | Cosmic Princess | Stern |
| 76 | off | off | on | on | off | off | on | off | Pinball | Stern Freeplay |
| 77 | on | off | on | on | off | off | on | off | Stingray | Stern Freeplay |
| 78 | off | on | on | on | off | off | on | off | Stars | Stern Freeplay |
| 79 | on | on | on | on | off | off | on | off | Memory Lane | Stern Freeplay |
| 80 | off | off | off | off | on | off | on | off | Lectronamo | Stern Freeplay |
| 81 | on | off | off | off | on | off | on | off | Wild Fyre | Stern Freeplay |
| 82 | off | on | off | off | on | off | on | off | Nugent | Stern Freeplay |
| 83 | on | on | off | off | on | off | on | off | Dracula | Stern Freeplay |
| 84 | off | off | on | off | on | off | on | off | Trident | Stern Freeplay |
| 85 | on | off | on | off | on | off | on | off | Hot Hand | Stern Freeplay |
| 86 | off | on | on | off | on | off | on | off | Magic | Stern Freeplay |
| 87 | on | on | on | off | on | off | on | off | Cosmic Princess | Stern Freeplay |
| 88 | off | off | off | on | on | off | on | off | NOT USED | – |
| 89 | on | off | off | on | on | off | on | off | NOT USED | – |
| 90 | off | on | off | on | on | off | on | off | NOT USED | – |
| 91 | on | on | off | on | on | off | on | off | NOT USED | – |
| 92 | off | off | on | on | on | off | on | off | NOT USED | – |
| 93 | on | off | on | on | on | off | on | off | NOT USED | – |
| 94 | off | on | on | on | on | off | on | off | NOT USED | – |
| 95 | on | on | on | on | on | off | on | off | NOT USED | – |
| 96 | off | off | off | off | off | on | on | off | FREEDOM | Bally |
| 97 | on | off | off | off | off | on | on | off | NIGHTRIDER | Bally |
| 98 | off | on | off | off | off | on | on | off | EVELKNIEVEL | Bally |
| 99 | on | on | off | off | off | on | on | off | EIGHTBALL | Bally |
| 100 | off | off | on | off | off | on | on | off | POWERPLAY | Bally |
| 101 | on | off | on | off | off | on | on | off | MATAHARI | Bally |
| 102 | off | on | on | off | off | on | on | off | BLACKJACK | Bally |
| 103 | on | on | on | off | off | on | on | off | STRIKES_SPARES | Bally |
| 104 | off | off | off | on | off | on | on | off | LOSTWORLD | Bally |
| 105 | on | off | off | on | off | on | on | off | 6MILLIONMAN | Bally |
| 106 | off | on | off | on | off | on | on | off | PLAYBOY | Bally |
| 107 | on | on | off | on | off | on | on | off | VOLTAN | Bally |
| 108 | off | off | on | on | off | on | on | off | SUPERSONIC | Bally |
| 109 | on | off | on | on | off | on | on | off | STARTREK | Bally |
| 110 | off | on | on | on | off | on | on | off | KISS | Bally |
| 111 | on | on | on | on | off | on | on | off | PARAGON | Bally |
| 112 | off | off | off | off | on | on | on | off | HARLEMGLOBE | Bally |
| 113 | on | off | off | off | on | on | on | off | DOLLYPARTON | Bally |
| 114 | off | on | off | off | on | on | on | off | FUTURESPA | Bally |
| 115 | on | on | off | off | on | on | on | off | NITROGROUND | Bally |
| 116 | off | off | on | off | on | on | on | off | SILVERBALLMANIA | Bally |
| 117 | on | off | on | off | on | on | on | off | SPACEINVADERS | Bally |
| 118 | off | on | on | off | on | on | on | off | ROLLINGSTONES | Bally |
| 119 | on | on | on | off | on | on | on | off | MYSTIC | Bally |
| 120 | off | off | off | on | on | on | on | off | HOTDOGGIN | Bally |
| 121 | on | off | off | on | on | on | on | off | VIKING | Bally |
| 122 | off | on | off | on | on | on | on | off | SKATEBALL | Bally |
| 123 | on | on | off | on | on | on | on | off | FRONTIER | Bally |
| 124 | off | off | on | on | on | on | on | off | XENON | Bally |
| 125 | on | off | on | on | on | on | on | off | FLASHGORDON | Bally |
| 126 | off | on | on | on | on | on | on | off | 8BALLDELUXE | Bally |
| 127 | on | on | on | on | on | on | on | off | FIREBALLII | Bally |
| 128 | off | off | off | off | off | off | off | on | EMRYRON | Bally |
| 129 | on | off | off | off | off | off | off | on | FATHOM | Bally |
| 130 | off | on | off | off | off | off | off | on | MEDUSA | Bally |
| 131 | on | on | off | off | off | off | off | on | CENTAUR | Bally |
| 132 | off | off | on | off | off | off | off | on | ELEKTRA | Bally |
| 133 | on | off | on | off | off | off | off | on | VECTOR | Bally |
| 134 | off | on | on | off | off | off | off | on | MR_MRSPACMAN | Bally |
| 135 | on | on | on | off | off | off | off | on | SPECTRUM | Bally |
| 136 | off | off | off | on | off | off | off | on | SPEAKEASY | Bally |
| 137 | on | off | off | on | off | off | off | on | BMX | Bally |
| 138 | off | on | off | on | off | off | off | on | GRANDSLAM | Bally 2 player |
| 139 | on | on | off | on | off | off | off | on | GOLDBALL | Bally |
| 140 | off | off | on | on | off | off | off | on | XandOs | Bally |
| 141 | on | off | on | on | off | off | off | on | SPYHUNTER | Bally |
| 142 | off | on | on | on | off | off | off | on | KINGSOFSTEEL | Bally |
| 143 | on | on | on | on | off | off | off | on | BLACKPYRAMID | Bally |
| 144 | off | off | off | off | on | off | off | on | FIREBALCLASSIC | Bally |
| 145 | on | off | off | off | on | off | off | on | CYBERNAUT | Bally |
| 146 | off | on | off | off | on | off | off | on | NIGHTRIDER | Bally Freeplay |
| 147 | on | on | off | off | on | off | off | on | EVELKNIEVEL | Bally Freeplay |
| 148 | off | off | on | off | on | off | off | on | EIGHTBALL | Bally Freeplay |
| 149 | on | off | on | off | on | off | off | on | POWERPLAY | Bally Freeplay |
| 150 | off | on | on | off | on | off | off | on | MATAHARI | Bally Freeplay |
| 151 | on | on | on | off | on | off | off | on | BLACKJACK | Bally Freeplay |
| 152 | off | off | off | on | on | off | off | on | STRIKES_SPARES | Bally Freeplay |
| 153 | on | off | off | on | on | off | off | on | LOSTWORLD | Bally Freeplay |
| 154 | off | on | off | on | on | off | off | on | 6MILLIONMAN | Bally Freeplay |
| 155 | on | on | off | on | on | off | off | on | PLAYBOY | Bally Freeplay |
| 156 | off | off | on | on | on | off | off | on | VOLTAN | Bally Freeplay |
| 157 | on | off | on | on | on | off | off | on | SUPERSONIC | Bally Freeplay |
| 158 | off | on | on | on | on | off | off | on | STARTREK | Bally Freeplay |
| 159 | on | on | on | on | on | off | off | on | KISS | Bally Freeplay |
| 160 | off | off | off | off | off | on | off | on | PARAGON | Bally Freeplay |
| 161 | on | off | off | off | off | on | off | on | HARLEMGLOBE | Bally Freeplay |
| 162 | off | on | off | off | off | on | off | on | DOLLYPARTON | Bally Freeplay |
| 163 | on | on | off | off | off | on | off | on | FUTURESPA | Bally Freeplay |
| 164 | off | off | on | off | off | on | off | on | NITROGROUND | Bally Freeplay |
| 165 | on | off | on | off | off | on | off | on | SILVERBALLMANIA | Bally Freeplay |
| 166 | off | on | on | off | off | on | off | on | SPACEINVADERS | Bally Freeplay |
| 167 | on | on | on | off | off | on | off | on | ROLLINGSTONES | Bally Freeplay |
| 168 | off | off | off | on | off | on | off | on | MYSTIC | Bally Freeplay |
| 169 | on | off | off | on | off | on | off | on | HOTDOGGIN | Bally Freeplay |
| 170 | off | on | off | on | off | on | off | on | VIKING | Bally Freeplay |
| 171 | on | on | off | on | off | on | off | on | SKATEBALL | Bally Freeplay |
| 172 | off | off | on | on | off | on | off | on | FRONTIER | Bally Freeplay |
| 173 | on | off | on | on | off | on | off | on | XENON | Bally Freeplay |
| 174 | off | on | on | on | off | on | off | on | FLASHGORDON | Bally Freeplay |
| 175 | on | on | on | on | off | on | off | on | 8BALLDELUXE | Bally Freeplay |
| 176 | off | off | off | off | on | on | off | on | FIREBALLII | Bally Freeplay |
| 177 | on | off | off | off | on | on | off | on | EMRYRON | Bally Freeplay |
| 178 | off | on | off | off | on | on | off | on | FATHOM | Bally Freeplay |
| 179 | on | on | off | off | on | on | off | on | MEDUSA | Bally Freeplay |
| 180 | off | off | on | off | on | on | off | on | CENTAUR | Bally Freeplay |
| 181 | on | off | on | off | on | on | off | on | ELEKTRA | Bally Freeplay |
| 182 | off | on | on | off | on | on | off | on | VECTOR | Bally Freeplay |
| 183 | on | on | on | off | on | on | off | on | MR_MRSPACMAN | Bally Freeplay |
| 184 | off | off | off | on | on | on | off | on | SPECTRUM | Bally Freeplay |
| 185 | on | off | off | on | on | on | off | on | SPEAKEASY | Bally Freeplay |
| 186 | off | on | off | on | on | on | off | on | BMX | Bally Freeplay |
| 187 | on | on | off | on | on | on | off | on | GOLDBALL | Bally Freeplay |
| 188 | off | off | on | on | on | on | off | on | XandOs | Bally Freeplay |
| 189 | on | off | on | on | on | on | off | on | SPYHUNTER | Bally Freeplay |
| 190 | off | on | on | on | on | on | off | on | KINGSOFSTEEL | Bally Freeplay |
| 191 | on | on | on | on | on | on | off | on | BLACKPYRAMID | Bally Freeplay |
| 192 | off | off | off | off | off | off | on | on | FIREBALCLASSIC | Bally Freeplay |
| 193 | on | off | off | off | off | off | on | on | CYBERNAUT | Bally Freeplay |
| 194 | off | on | off | off | off | off | on | on | 6MILLIONMAN | Bally 7digit mod |
| 195 | on | on | off | off | off | off | on | on | PLAYBOY | Bally 7digit mod |
| 196 | off | off | on | off | off | off | on | on | VOLTAN | Bally 7digit mod |
| 197 | on | off | on | off | off | off | on | on | SUPERSONIC | Bally 7digit mod |
| 198 | off | on | on | off | off | off | on | on | STARTREK | Bally 7digit mod |
| 199 | on | on | on | off | off | off | on | on | KISS | Bally 7digit mod |
| 200 | off | off | off | on | off | off | on | on | PARAGON | Bally 7digit mod |
| 201 | on | off | off | on | off | off | on | on | HARLEMGLOBE | Bally 7digit mod |
| 202 | off | on | off | on | off | off | on | on | DOLLYPARTON | Bally 7digit mod |
| 203 | on | on | off | on | off | off | on | on | FUTURESPA | Bally 7digit mod |
| 204 | off | off | on | on | off | off | on | on | NITROGROUND | Bally 7digit mod |
| 205 | on | off | on | on | off | off | on | on | SILVERBALLMANIA | Bally 7digit mod |
| 206 | off | on | on | on | off | off | on | on | SPACEINVADERS | Bally 7digit mod |
| 207 | on | on | on | on | off | off | on | on | ROLLINGSTONES | Bally 7digit mod |
| 208 | off | off | off | off | on | off | on | on | MYSTIC | Bally 7digit mod |
| 209 | on | off | off | off | on | off | on | on | HOTDOGGIN | Bally 7digit mod |
| 210 | off | on | off | off | on | off | on | on | VIKING | Bally 7digit mod |
| 211 | on | on | off | off | on | off | on | on | 8BALLDELUXE | Special |
| 212 | off | off | on | off | on | off | on | on | EMBRYON | Special |
| 213 | on | off | on | off | on | off | on | on | VECTOR | Special |
| 214 | off | on | on | off | on | off | on | on | FATHOM | Special |
| 215 | on | on | on | off | on | off | on | on | NITROGROUND | Special w. Sirene Patch |
| 216 | off | off | off | on | on | off | on | on | Pinball | Stern |
| 217 | on | off | off | on | on | off | on | on | Stingray | Stern |
| 218 | off | on | off | on | on | off | on | on | Stars | Stern |
| 219 | on | on | off | on | on | off | on | on | Memory Lane | Stern |
| 220 | off | off | on | on | on | off | on | on | Pinball | Stern Freeplay |
| 221 | on | off | on | on | on | off | on | on | Stingray | Stern Freeplay |
| 222 | off | on | on | on | on | off | on | on | Stars | Stern Freeplay |
| 223 | on | on | on | on | on | off | on | on | Memory Lane | Stern Freeplay |
| 224 | off | off | off | off | off | on | on | on | Tigerrag | Bell Games |
| 225 | on | off | off | off | off | on | on | on | 8BALLDELUXE | V32 |
| 226 | off | on | off | off | off | on | on | on | SPEAKEASY 4Player | – |
| 227 | on | on | off | off | off | on | on | on | SPEAKEASY 4Player | Freeplay |
| 228 | off | off | on | off | off | on | on | on | Saturn2 | Bell Games |
| 229 | on | off | on | off | off | on | on | on | Lectronamo | Stern |
| 230 | off | on | on | off | off | on | on | on | Lectronamo | Stern Freeplay |
| 231 | on | on | on | off | off | on | on | on | World Defender | Bell Games |
| 232 | off | off | off | on | off | on | on | on | World Defender | Bell Games Freeplay |
| 233 | on | off | off | on | off | on | on | on | Baby Pacman | – |
| 234 | off | on | off | on | off | on | on | on | Baby Pacman | Okaegi version |
| 235 | on | on | off | on | off | on | on | on | GRANDSLAM | 4 player |
| 236 | off | off | on | on | off | on | on | on | GRANDSLAM | 2 player freeplay |
| 237 | on | off | on | on | off | on | on | on | GRANDSLAM | 4 player freeplay |
The 14 configuration switches of SternFA
S1 game select S2 options
1 + 1 1 zero cross emulator
2 + 2 2 save nvram continuously
3 + 4 3 force Bally clock
4 + 8 4 not used (HW 1.x)
5 + 16 5 anti flicker for LEDs (was Dip4 up to x.05)
6 + 32 6 init nvram at boot
7 + 64
8 + 128 default: all OFF
both banks are read ONCE, at boot - after changing anything: power off, power on, or S8
The info display, first seconds after power on
Player 1 4 3 0 version, first digit = board variant (chapter 11)
Player 2 2 1 0 1 game select; leading 2 = Stern MPU-200 clock
Player 3 0 5 0 9 6 3 lisy.dev identifier, fixed
Player 4 1 6 value of the option bank S2 (Dip1=1 ... Dip6=32)
Credit 4 counts down 4, 3, 2, 1, 0
LEDs: red SD card error (dark = good) · yellow zero cross (lit = good) · green Bally (blinks at start, then lit while the game runs)
SD card error digit in the status display:
1 = card not readable · 2 = checksum of the
game block wrong · 4 = rom from the configuration flash, no
card (no error) · 8 = no card, game not in the flash
Buttons: S8 reset · S33 bookkeeping reset · S9 has no function
FPGA program: SternFA_1xx PCB v1.0 ·
SternFA_3xx PCB v1.1 Cyclone IV · SternFA_4xx
PCB v1.1 Cyclone 10