Stern / Bally MPU, based on FPGA
Hardware version 2.0
Software version 5.30
user manual
v1.3 23.10.2026
German version: SternFA_Bedienungsanleitung.html. French version: SternFA_manuel_utilisateur.html. The chapter numbering is the same in all three.
This manual describes hardware version 2.0 (PCB v2.00 to v2.02) with software 5.30. For the older boards (HW 1.0 and HW 1.1) there is a manual of its own, SternFA_HW1_x_user_manual.html (software x.30, it replaces the manual v1.04). What changed between the two board generations is listed in chapter 12.
By using SternFA it is possible to damage your pinball machine. As this is a private project with NO commercial interest the author accepts no liability for any damage that may arise by using SternFA!
SternFA uses a (low cost) FPGA which emulates the hardware of a Stern MPU. It rebuilds the MC6800 processor, the two PIA 6821, the 6810 scratchpad ram, the 5101 CMOS ram and the four game roms, and it drives the original display, lamp, switch and solenoid connectors of the machine.
Because the same MPU family sits in Bally machines, SternFA runs Stern MPU-100, Stern MPU-200 and Bally -17/-35 games - 238 game numbers are on the SD card image, see Appendix A. Which one runs is set with the eight switches of DIP bank S1.
SternFA is a 100% hobby project. This makes the solution cheap; depending on where you buy your components it is possible to build your Stern replacement MPU for less than 80.
What do you need?
Three things are worth knowing before you begin:
5 on
this board. That digit identifies the board variant - see
chapter 11. If it does not say 5, you have the wrong program in the
FPGA.SternFA boards have the same connectors and the same mounting holes as the original Bally/Stern MPUs, so replacing the board can be done in seconds. Switch the machine off, pull the original MPU, put SternFA in, done.
Replaced: the MPU board - processor, ram, roms, both PIAs and the glue logic around them.
Still needed: everything outside the MPU. SternFA drives the original connectors and expects the original boards behind them:
SternFA does not rebuild any of these. It behaves towards them exactly as the original MPU did.
| FPGA | Cyclone IV E, EP4CE6E22C8, on a dev_open development
board that plugs onto the SternFA PCB |
| Clock | 50 MHz oscillator on the FPGA board; the emulated 6800 runs at about 446 kHz for Bally / MPU-100 games and about 893 kHz for Stern MPU-200 games - the clock of the original 3.58 MHz crystal divided by 8 and by 4 |
| SD card | micro SD holder, read in raw mode - the game roms come from here |
| FRAM | FM25CL64B, keeps the CMOS ram content over a power cycle (chapter 8) |
| ESP32-C3 | socket X7 for an ESP32-C3 Super Mini, optional, for the FA-Control test interface (chapter 9) |
| DIP switches | S1 game select (8), S2 options (6), S9 ESP32 options (4, read by the ESP32, not by the FPGA) |
| Buttons | SW2 reset and SW3 on the FPGA board, S6 'Bally Test', S33 bookkeeping reset, S8 ESP32 test |
| LEDs | red 'SD card error', yellow 'zero cross', green 'Bally' - in parallel with the LEDs of the FPGA board |
Here you select which game SternFA should run. This depends on the roms placed on the SD card; Appendix A lists what the current image contains.
The switch pattern is simply the game number in binary, S1 being the lowest bit:
| Switch | S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 |
|---|---|---|---|---|---|---|---|---|
| adds | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 |
ON = the value is added. Game 101 (MATAHARI) is therefore 1 + 4 + 32 + 64 = S1, S3, S6 and S7 ON, everything else OFF. Appendix A spells this out for every game.
Game numbers 0 to 63 are Stern MPU-200 games and run with the higher processor clock. From 64 upwards SternFA runs the Bally / MPU-100 clock. This is derived from the game number alone (switches S7 and S8), which is why option DIP 3 exists - see 4.2.3.
Default setting is all OFF.
A Bally/Stern MPU needs a 'zero cross' signal in order to work properly; this signal comes from the 12 volt power supply. The existence of the signal is checked during boot.
With Dip1 ON SternFA generates the signal itself (100 Hz, that is a 50 Hz mains), so for testing on the bench you only need a 5 volt supply. Note that the timing is different with emulated zero cross - use it on the bench, not in the machine.
SternFA uses a FRAM chip to save the nvram content (high scores and extended settings). For bench testing Dip2 can be set momentarily to ON, which makes SternFA save the current nvram content continuously.
During normal gameplay the nvram content is saved automatically anyway - triggered by the test switch, the game over relay and the credit button.
With SternFA you can also run all games that run on BallyFA, by using the BallyFA rom SD image. Set this option to ON in that case - otherwise all games with a number below 64 would run with the higher MPU-200 processor clock.
The Stern SD image provided includes both Stern and Bally games with the correct numbering, so with that image you do not need this option.
Dip4 and Dip5 swapped places in software 5.06. Anti flicker used to be Dip4 and is Dip5 now; Dip4 is the FA-Control permission, the same switch as on AtariFA. If you move over from an older version with anti flicker in use, move that switch from 4 to 5.
New in hardware 2.0. On the older boards this switch has no function.
ON allows an ESP32-C3 module plugged into socket X7 to take control of the machine for testing - see chapter 9. With the switch OFF the module can only read; it can never drive lamps, coils or displays.
If you have no ESP32 module in the socket, leave this OFF. It changes nothing either way, but OFF is the setting that cannot surprise you.
With Dip5 ON SternFA changes the timing of the zero cross signal. Bally games are known for flickering LED replacement lamps; usually each LED needs a resistor in parallel to solve this. With this option the LEDs are flicker free without the additional resistors.
With Dip6 ON SternFA initialises the nvram of the selected game to zero during boot. This is useful if you want to reset all ram content, for example after loading a different game into the same slot.
Set it back to OFF and power cycle afterwards - otherwise the machine will wipe its settings on every start.
Both banks - the eight of S1 and the six of S2 - are read once, in the first moments after power-up, and the values are then held until the next reset. Turning a switch while the machine is running does nothing.
On hardware 2.0 there is a hard reason for this. The two DIP banks and the ESP32-C3 share the same two signal lines into the FPGA, through two multiplexers (U1 and U2). During boot the multiplexers are switched to the DIP banks; as soon as the switches have been read they flip over to the ESP32 and stay there. After boot the FPGA is physically no longer connected to the DIP switches.
The practical consequence: after changing any switch, power off and power on, or press the reset button SW2 on the FPGA board.
This also means the FA-Control permission of 4.2.4 cannot be revoked while a takeover is running - see chapter 9.3.
Immediately after power-up - or after pressing SW2 - SternFA reads both DIP banks. This takes microseconds and you will not see it. Solenoids and displays are held off during this window.
Then the FPGA writes the info display to the displays of your machine, before any game code runs. It stays up for the first few blinks of the green LED:
| Display | Shows |
|---|---|
| Player 1 | version of the FPGA program running, e.g. 5 0 6. The
first digit is the board variant (chapter 11) |
| Player 2 | the selected game number from S1, right aligned. A leading
2 on the far left means a Stern MPU-200 game was
selected |
| Player 3 | 050963 - the lisy.dev identifier for FPGA based MPUs.
It is fixed and only tells you that the display path works |
| Player 4 | the value of the option bank S2 as a number, 0 to 63: Dip1 = 1, Dip2 = 2, Dip3 = 4, Dip4 = 8, Dip5 = 16, Dip6 = 32 |
| Credit / status | a counter, counting down 4, 3, 2, 1, 0 with each blink of the green LED |
Check player 1 and player 2 at every first start. They tell you whether the right program is in the FPGA and whether the game select switches are set to what you meant.
Hardware 2.0 only: first SternFA asks the ESP32
module whether it holds a rom for the selected game (chapter 9.7). If it
does, the SD card is not read at all and the status display shows
3. Without a module, without a rom there or without an
answer, the boot continues as described below; with no module plugged in
it takes up to 3 seconds longer.
SternFA reads the rom of the selected game from the SD card. If this fails, the red LED 'SD card error' first blinks a code and then stays lit, and an error digit appears in the status display:
| Digit | Meaning |
|---|---|
1 |
general problem with the SD card - no data could be read. Card missing, not written raw, or not readable |
2 |
CRC error: data was read, but the checksum of the game block does not match. The image is damaged, or the card is unreliable |
3 |
no error: the rom came from the ESP32 module (hardware 2.0 only, chapter 9.7) |
4 |
no error: no SD card, the rom came from the configuration flash (x.30 and later) |
8 |
no SD card, and the selected game is not in the configuration flash (x.30 and later) |
If the read succeeds, the red LED stays dark and no error digit appears.
From x.30 on: games without an SD card. When no SD
card answers, SternFA loads the game from the configuration flash
(EPCS16) of the FPGA board, under the same game number as on the card.
The regular release file SternFA_<version>.jic
carries no games, for copyright reasons; without a card
the boot then ends with digit 8, and the red LED blinks
eight times quickly, then pauses. The games get into the flash with a
locally built SternFA_<version>_roms.jic (bitstream
plus every game of SD card v098). A card with a CRC error (digit
2) is not replaced by the flash, it stays an error.
On hardware 2.0 the order is therefore ESP32 module → SD card → flash. Software 5.30 needs the pin assignment of PCB v2.02 for this. A v2.00 or v2.01 can be modified with two cuts and one wire (chapter 13); left unmodified it loses the connection to the ESP32 module with 5.30 and therefore stays on 5.06.
The nvram content of the selected game is fetched from the FRAM into the CMOS ram, and the game code from the SD card starts running. This is the normal Bally/Stern boot sequence: the green 'Bally' LED blinks a few times, and when the code is up and the interrupts run regularly the green LED goes and stays ON.
From here on, the machine behaves like the original.
The LEDs on the SternFA PCB are wired in parallel with the LEDs on the FPGA board, so you can read them on either one.
| LED | Meaning |
|---|---|
| red - SD card error | dark is the normal state. Blinking then steady = the SD card could not be read, see 5.3 |
| yellow - zero cross | lit is the normal state. It goes dark when the zero cross signal from the power supply is missing (two or more edges lost in a row). Dark yellow LED and a machine that does nothing = look at the rectifier board, not at SternFA |
| green - Bally | blinks during the boot sequence of the game code, then stays lit while the game runs. Steady dark or a blink that never stops means the game code is not getting through its start-up |
While FA-Control has taken over the machine (chapter 9), the green LED is lit continuously - the CPU is stopped then, so it cannot mean anything else.
| Button | Where | Function |
|---|---|---|
| SW2 | on the FPGA board | reset. Restarts the whole boot sequence including the DIP read. Use it after changing a switch |
| S6 'Bally Test' | on the SternFA PCB | wired in parallel to the self test switch in the coin door. Puts the game into its self test, so you can run switch, lamp, solenoid and display tests on the bench without a coin door |
| S33 | on the SternFA PCB | the S33 bookkeeping reset of the original MPU (it triggers the NMI). Same function as on the original board |
| S8 'Test' | next to socket X7 | belongs to the ESP32-C3, not to the FPGA. See 9.6 |
| SW3 | on the FPGA board | no function so far. It is wired to the FPGA but not used - see chapter 13 |
The game roms live on the SD card, and SternFA reads them at every
power-up. The card is read raw - there is no file
system on it. Write the downloaded image to the card with a raw imaging
tool (for example Win32DiskImager, balenaEtcher or dd);
simply copying a file onto a formatted card will not work.
Each game occupies a block of 64 KB on the card, and the blocks are laid out in the order of the game numbers of Appendix A. The FPGA calculates the position from the S1 switches alone, which is why the game number and the image version have to match - the game numbers in Appendix A are those of image v0.98.
The image also contains a checksum per game block. That is what error
code 2 in 5.3 refers to; it catches a damaged download or a
failing card before the game starts behaving strangely.
Any ordinary micro SD card works. Size does not matter - the image is
small - but a card that has been in service for years is exactly the
kind of part that starts producing error 2.
The original MPU keeps its CMOS ram alive with batteries, which is what eventually destroys so many of these boards. SternFA has no battery. Instead it copies the nvram content into the FRAM chip on the board and reads it back at the next start.
You do not have to do anything for this. Saving is triggered automatically by the test switch, the game over relay and the credit button - the same events at which the original board would have settled down. Option Dip2 (4.2.2) forces continuous saving for bench testing, and option Dip6 (4.2.6) wipes the content.
FRAM needs no battery, has no write cycle limit worth thinking about, and does not leak.
New in hardware 2.0. The board has a socket - X7 - prepared for an ESP32-C3 Super Mini. It runs FA-Control, a small firmware that opens a WLAN and serves a test interface in your browser: switch every lamp individually, pulse every coil, watch all switches live, write digits to the displays.
This is a tool for the bench and for fault finding, not an accessory for normal play. If you plug nothing into X7, you will never notice this interface - the board behaves exactly as it does without.
This feature has been tried on the bench, but not yet in a real machine. It is new in software 5.04; with 5.06 connecting, the board report, handing control back and the watchdog worked on the bench. Treat the first takeover in a machine as an experiment, with the machine you can afford to switch off. Chapter 13 lists what to look at first.
A test tool must not be able to interfere with a running game unasked. So two things have to come together:
With option 4 OFF, the web interface refuses to take over with the message "DIP 4", and the game carries on undisturbed. Reading is still allowed: you can follow switch states during a running game without giving anything up.
Up to the first 5.06 build the permission was on option DIP 5, and the message named the wrong switch. Since 5.06 it is DIP 4, as on AtariFA, and the message is right.
The game is stopped. The processor is held in reset, and lamps, coils and displays now come from the web interface. It has to work that way: if the game kept running it would overwrite every lamp you set by hand within a few milliseconds.
The green 'Bally' LED is lit continuously while this lasts.
The game then starts over. It cannot be paused and resumed. A game in progress is lost, so only take control in attract mode or on the bench.
The option DIP is not an emergency stop on SternFA. Unlike AtariFA, where option 4 is read continuously, DIP 4 here is the value latched at boot - after boot the DIP lines are physically switched over to the ESP32 (chapter 4.3). Setting DIP 4 to OFF during a takeover does nothing until the next reset. Pulling the module, using the web interface, or resetting are the ways out.
On connecting, FA-Control asks the board what it is made of and configures itself - nothing has to be typed in. SternFA answers:
| Identification | SternFA |
| Software version | the same one the info display shows, e.g. 5.0.6 |
| Lamps | 60 |
| Solenoids | 19 |
| Switches | 40 |
| Sounds | 0 - see below |
| Displays | 5, six digits each (status/credit plus four players) |
The numbering follows the Bally/Stern hardware and is the same one LISY uses:
address + 15 x data line, that is: lamps 0-14
are the first group, 15-29 the second, 30-44 the third and 45-59 the
fourth.strobe x 8 + return.
Strobe 1 return 1 is switch 0.Sound is reported as 0 and the sound buttons stay empty. The Stern SB-300 sound board hangs on the processor bus, and during a takeover the processor is stopped - driving it would mean faking bus cycles. That is not implemented; sound commands are accepted and do nothing.
The ESP32 module simply plugs into X7; there is nothing to solder. The board powers it - no USB cable is needed in normal operation. You only plug one in to load the FA-Control firmware or to read the boot log. For the initial WLAN setup FA-Control opens its own access point on first start; see the FA-Control documentation for that.
Three signals run between the module and the FPGA: the two serial lines and one line with which the module asks for control. All three are already on the PCB, nothing has to be wired.
These two belong to the ESP32 module, not to the FPGA. The FPGA neither sees nor cares about them, and they have no effect if the socket is empty.
| S8 'Test' | push button on GPIO9 of the module. What it does is defined by the FA-Control firmware |
| S9, 4 switches | DIP1 = module on/off (OFF puts the ESP into deep sleep), DIP2 = switch the blinking status LED off, DIP3 and DIP4 = free |
The exact meaning can change with the FA-Control firmware version - the FA-Control documentation is the reference, not this manual.
From software 5.0.6 on the ESP32 module can hold game roms, and SternFA then boots without an SD card. They are managed in menu 08 GAME ROMS of the web interface (FA-Control 1.21 or newer):
SternFA, the game
number (the one set on the game select DIPs and shown on the boot
display) and the game image that also goes onto the SD card: exactly
65,536 bytes per game, with its checksum at the end. An image with a
wrong checksum is rejected.swrep/misc/FA_Control/roms/SternFA/, named
nnn.bin or nnn_Title.bin, nnn being the
three-digit game number, e.g. 012_Stars.bin. On the module
the game is then kept as SternFA/012.At power on:
3, the SD card is not
touched.Keep in mind:
SternFA/012.cfg.Everything you need to get the software onto the board is described on my website, and it is kept up to date there:
You will find there which programmer software you need, how to install the driver for the USB Blaster, and how to program the FPGA.
The FPGA program itself and the SD card image are in the SternFA software repository:
Make sure you take the version for your board - see
chapter 11. For hardware 2.0 that is the file whose name starts with
SternFA_5, for example SternFA_530.jic. A PCB
v2.00/v2.01 that has not been modified as described in chapter 13 stays
on SternFA_506.jic.
The FPGA on this board is configured from a serial configuration device, so the program stays in place after a power cycle. You program it once, not at every start.
The same design runs on several boards, and the FPGA program is not interchangeable between them - the pin assignment differs, and a wrong program will at best show nothing and at worst drive the wrong pins.
| Version starts with | Board |
|---|---|
| 1 | SternFA PCB v1.0 with the Cyclone IV v4 FPGA board - see the hardware 1.x manual |
| 3 | SternFA PCB v1.1 with the Cyclone IV v4 FPGA board - see the hardware 1.x manual |
| 4 | SternFA PCB v1.1 with the Cyclone 10 FPGA board - see the hardware 1.x manual |
| 5 | SternFA PCB v2.0 with the dev_open Cyclone IV
board - this manual |
Within the 5 series: from 5.30 on, only PCB v2.02 or a modified v2.00/v2.01 (chapter 13).
The info display tells you which program is running: the first of the three version digits on player display 1 is the board number. If you loaded the wrong one, the displays will most likely stay dark or show nonsense - check that digit first.
If you know the older boards, this is the short list:
dev_open Cyclone IV board. The FPGA chip is the same
EP4CE6E22 as on the v1.1 Cyclone IV board, but the pin assignment is
completely different - hence the new version series 5.xx.ESP32_RX and
SB_IRQ/ have swapped their FPGA pins. Software
5.30 needs this for the games from the configuration flash. A
v2.00/v2.01 can be modified (chapter 13).Everything that mattered to the player is unchanged: same connectors, same mounting holes, same game list, same SD card image, same options 1 to 3 and 6 - option 4 (anti flicker) now sits on DIP 5.
PCB v2.00 needs two extra pull-up resistors. The
return lines of the two DIP banks (GS_Dips and
Opt_Dips) have no pull-up on this board: on v1.x the FPGA's
internal pull-up did the job, but on v2.0 the multiplexers U1/U2 sit
between the DIP banks and the FPGA, and the internal pull-up ends up on
the wrong side. Without the two resistors the board reads no DIP switch
at all - the info display shows game 255 and the boot stops with an SD
card error. Fit a 10 kOhm resistor from each of the two lines to +3V
(3.3 V). From PCB v2.01 on they are part of the assembly.
PCB v2.00 and v2.01 need a modification for software
5.30. From 5.30 on the FPGA uses four pins of the configuration
flash after boot, to load games from it (5.3). Right next to the flash
clock pin there must then be no output - and that is exactly where, on
FPGA PIN_11, the transmit line to the ESP32 module used to be. From PCB
v2.02 on it therefore swaps places with the unused SB_IRQ/
line. On a v2.00/v2.01:
ESP32_RXSB_IRQ/ESP32_RX (socket X7,
GPIO6 of the module)SB_IRQ/ to FPGA PIN_11 (the
software does not read it so far)The modification has been tried on a v2.00. If you do not want to
modify your board, stay on SternFA_506.jic.
FA-Control has run on the bench, not yet in a
machine. Software 5.04 was the first version with it; with 5.06
the web interface connects and shows SternFA / 5.0.6 with
60 lamps, 19 coils, 40 switches, 5 displays, handing control back
restarts the game and pulling the module falls back through the
watchdog. Still open, in this order: do the displays show what you type
- does a single lamp light the lamp you asked for - does a coil pulse
the right coil. If a lamp or a coil is off by a group, that is a mapping
detail and it is fixable in one place; report what you saw.
Sound cannot be driven by FA-Control - see 9.4.
Loading the game rom from the ESP32 has been tried on the
bench, not yet in a machine (new in 5.0.6). If the status
display shows no digit instead of 3, the SD card was read
after all; menu 08 then shows what the module answered last.
The option DIP is not an emergency stop during a takeover - see 9.3.
SW3 on the FPGA board does nothing. It is wired to the FPGA and reserved; no software version has used it so far. The self test is on S6 'Bally Test' and in the coin door.
Option DIP 4 and 5 changed meaning. Up to 5.05 (and in all older manuals) DIP 4 was anti flicker and DIP 5 unused or the FA-Control permission. Since 5.06 DIP 4 is the FA-Control permission and DIP 5 anti flicker. If you move a board from an older manual's settings, check both switches.
Game numbers of SD card image v0.98. ON = switch closed. The pattern is the game number in binary with S1 as the lowest bit, see 4.1.
| No | S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 | Game | Remark |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | off | off | off | off | off | off | off | off | Meteor | Stern MPU-200 |
| 1 | on | off | off | off | off | off | off | off | Galaxy | Stern MPU-200 |
| 2 | off | on | off | off | off | off | off | off | Ali | Stern MPU-200 |
| 3 | on | on | off | off | off | off | off | off | Big Game | Stern MPU-200 |
| 4 | off | off | on | off | off | off | off | off | Seawitch | Stern MPU-200 |
| 5 | on | off | on | off | off | off | off | off | Cheetah | Stern MPU-200 |
| 6 | off | on | on | off | off | off | off | off | Quicksilver | Stern MPU-200 |
| 7 | on | on | on | off | off | off | off | off | Stargazer | Stern MPU-200 |
| 8 | off | off | off | on | off | off | off | off | Nine Ball | Stern MPU-200 |
| 9 | on | off | off | on | off | off | off | off | Iron Maiden | Stern MPU-200 |
| 10 | off | on | off | on | off | off | off | off | Viper | Stern MPU-200 |
| 11 | on | on | off | on | off | off | off | off | Dragonfist | Stern MPU-200 |
| 12 | off | off | on | on | off | off | off | off | Cue | Stern MPU-200 |
| 13 | on | off | on | on | off | off | off | off | Flight 2000 | Stern MPU-200 |
| 14 | off | on | on | on | off | off | off | off | Freefall | Stern MPU-200 |
| 15 | on | on | on | on | off | off | off | off | Lightning | Stern MPU-200 |
| 16 | off | off | off | off | on | off | off | off | Split Second | Stern MPU-200 |
| 17 | on | off | off | off | on | off | off | off | Catacomb | Stern MPU-200 |
| 18 | off | on | off | off | on | off | off | off | Orbitor 1 | Stern MPU-200 |
| 19 | on | on | off | off | on | off | off | off | Meteor | Stern MPU-200 Freeplay |
| 20 | off | off | on | off | on | off | off | off | Galaxy | Stern MPU-200 Freeplay |
| 21 | on | off | on | off | on | off | off | off | Ali | Stern MPU-200 Freeplay |
| 22 | off | on | on | off | on | off | off | off | Big Game | Stern MPU-200 Freeplay |
| 23 | on | on | on | off | on | off | off | off | Seawitch | Stern MPU-200 Freeplay |
| 24 | off | off | off | on | on | off | off | off | Cheetah | Stern MPU-200 Freeplay |
| 25 | on | off | off | on | on | off | off | off | Quicksilver | Stern MPU-200 Freeplay |
| 26 | off | on | off | on | on | off | off | off | Stargazer | Stern MPU-200 Freeplay |
| 27 | on | on | off | on | on | off | off | off | Nine Ball | Stern MPU-200 Freeplay |
| 28 | off | off | on | on | on | off | off | off | Iron Maiden | Stern MPU-200 Freeplay |
| 29 | on | off | on | on | on | off | off | off | Viper | Stern MPU-200 Freeplay |
| 30 | off | on | on | on | on | off | off | off | Dragonfist | Stern MPU-200 Freeplay |
| 31 | on | on | on | on | on | off | off | off | Cue | Stern MPU-200 Freeplay |
| 32 | off | off | off | off | off | on | off | off | Flight 2000 | Stern MPU-200 Freeplay |
| 33 | on | off | off | off | off | on | off | off | Freefall | Stern MPU-200 Freeplay |
| 34 | off | on | off | off | off | on | off | off | Lightning | Stern MPU-200 Freeplay |
| 35 | on | on | off | off | off | on | off | off | Split Second | Stern MPU-200 Freeplay |
| 36 | off | off | on | off | off | on | off | off | Catacomb | Stern MPU-200 Freeplay |
| 37 | on | off | on | off | off | on | off | off | Orbitor 1 | Stern MPU-200 Freeplay |
| 38 | off | on | on | off | off | on | off | off | NOT USED | – |
| 39 | on | on | on | off | off | on | off | off | NOT USED | – |
| 40 | off | off | off | on | off | on | off | off | NOT USED | – |
| 41 | on | off | off | on | off | on | off | off | NOT USED | – |
| 42 | off | on | off | on | off | on | off | off | NOT USED | – |
| 43 | on | on | off | on | off | on | off | off | NOT USED | – |
| 44 | off | off | on | on | off | on | off | off | NOT USED | – |
| 45 | on | off | on | on | off | on | off | off | NOT USED | – |
| 46 | off | on | on | on | off | on | off | off | NOT USED | – |
| 47 | on | on | on | on | off | on | off | off | NOT USED | – |
| 48 | off | off | off | off | on | on | off | off | NOT USED | – |
| 49 | on | off | off | off | on | on | off | off | NOT USED | – |
| 50 | off | on | off | off | on | on | off | off | NOT USED | – |
| 51 | on | on | off | off | on | on | off | off | NOT USED | – |
| 52 | off | off | on | off | on | on | off | off | NOT USED | – |
| 53 | on | off | on | off | on | on | off | off | NOT USED | – |
| 54 | off | on | on | off | on | on | off | off | NOT USED | – |
| 55 | on | on | on | off | on | on | off | off | NOT USED | – |
| 56 | off | off | off | on | on | on | off | off | NOT USED | – |
| 57 | on | off | off | on | on | on | off | off | NOT USED | – |
| 58 | off | on | off | on | on | on | off | off | NOT USED | – |
| 59 | on | on | off | on | on | on | off | off | NOT USED | – |
| 60 | off | off | on | on | on | on | off | off | NOT USED | – |
| 61 | on | off | on | on | on | on | off | off | NOT USED | – |
| 62 | off | on | on | on | on | on | off | off | NOT USED | – |
| 63 | on | on | on | on | on | on | off | off | NOT USED | – |
| 64 | off | off | off | off | off | off | on | off | Pinball | Stern |
| 65 | on | off | off | off | off | off | on | off | Stingray | Stern |
| 66 | off | on | off | off | off | off | on | off | Stars | Stern |
| 67 | on | on | off | off | off | off | on | off | Memory Lane | Stern |
| 68 | off | off | on | off | off | off | on | off | Lectronamo | Stern |
| 69 | on | off | on | off | off | off | on | off | Wild Fyre | Stern |
| 70 | off | on | on | off | off | off | on | off | Nugent | Stern |
| 71 | on | on | on | off | off | off | on | off | Dracula | Stern |
| 72 | off | off | off | on | off | off | on | off | Trident | Stern |
| 73 | on | off | off | on | off | off | on | off | Hot Hand | Stern |
| 74 | off | on | off | on | off | off | on | off | Magic | Stern |
| 75 | on | on | off | on | off | off | on | off | Cosmic Princess | Stern |
| 76 | off | off | on | on | off | off | on | off | Pinball | Stern Freeplay |
| 77 | on | off | on | on | off | off | on | off | Stingray | Stern Freeplay |
| 78 | off | on | on | on | off | off | on | off | Stars | Stern Freeplay |
| 79 | on | on | on | on | off | off | on | off | Memory Lane | Stern Freeplay |
| 80 | off | off | off | off | on | off | on | off | Lectronamo | Stern Freeplay |
| 81 | on | off | off | off | on | off | on | off | Wild Fyre | Stern Freeplay |
| 82 | off | on | off | off | on | off | on | off | Nugent | Stern Freeplay |
| 83 | on | on | off | off | on | off | on | off | Dracula | Stern Freeplay |
| 84 | off | off | on | off | on | off | on | off | Trident | Stern Freeplay |
| 85 | on | off | on | off | on | off | on | off | Hot Hand | Stern Freeplay |
| 86 | off | on | on | off | on | off | on | off | Magic | Stern Freeplay |
| 87 | on | on | on | off | on | off | on | off | Cosmic Princess | Stern Freeplay |
| 88 | off | off | off | on | on | off | on | off | NOT USED | – |
| 89 | on | off | off | on | on | off | on | off | NOT USED | – |
| 90 | off | on | off | on | on | off | on | off | NOT USED | – |
| 91 | on | on | off | on | on | off | on | off | NOT USED | – |
| 92 | off | off | on | on | on | off | on | off | NOT USED | – |
| 93 | on | off | on | on | on | off | on | off | NOT USED | – |
| 94 | off | on | on | on | on | off | on | off | NOT USED | – |
| 95 | on | on | on | on | on | off | on | off | NOT USED | – |
| 96 | off | off | off | off | off | on | on | off | FREEDOM | Bally |
| 97 | on | off | off | off | off | on | on | off | NIGHTRIDER | Bally |
| 98 | off | on | off | off | off | on | on | off | EVELKNIEVEL | Bally |
| 99 | on | on | off | off | off | on | on | off | EIGHTBALL | Bally |
| 100 | off | off | on | off | off | on | on | off | POWERPLAY | Bally |
| 101 | on | off | on | off | off | on | on | off | MATAHARI | Bally |
| 102 | off | on | on | off | off | on | on | off | BLACKJACK | Bally |
| 103 | on | on | on | off | off | on | on | off | STRIKES_SPARES | Bally |
| 104 | off | off | off | on | off | on | on | off | LOSTWORLD | Bally |
| 105 | on | off | off | on | off | on | on | off | 6MILLIONMAN | Bally |
| 106 | off | on | off | on | off | on | on | off | PLAYBOY | Bally |
| 107 | on | on | off | on | off | on | on | off | VOLTAN | Bally |
| 108 | off | off | on | on | off | on | on | off | SUPERSONIC | Bally |
| 109 | on | off | on | on | off | on | on | off | STARTREK | Bally |
| 110 | off | on | on | on | off | on | on | off | KISS | Bally |
| 111 | on | on | on | on | off | on | on | off | PARAGON | Bally |
| 112 | off | off | off | off | on | on | on | off | HARLEMGLOBE | Bally |
| 113 | on | off | off | off | on | on | on | off | DOLLYPARTON | Bally |
| 114 | off | on | off | off | on | on | on | off | FUTURESPA | Bally |
| 115 | on | on | off | off | on | on | on | off | NITROGROUND | Bally |
| 116 | off | off | on | off | on | on | on | off | SILVERBALLMANIA | Bally |
| 117 | on | off | on | off | on | on | on | off | SPACEINVADERS | Bally |
| 118 | off | on | on | off | on | on | on | off | ROLLINGSTONES | Bally |
| 119 | on | on | on | off | on | on | on | off | MYSTIC | Bally |
| 120 | off | off | off | on | on | on | on | off | HOTDOGGIN | Bally |
| 121 | on | off | off | on | on | on | on | off | VIKING | Bally |
| 122 | off | on | off | on | on | on | on | off | SKATEBALL | Bally |
| 123 | on | on | off | on | on | on | on | off | FRONTIER | Bally |
| 124 | off | off | on | on | on | on | on | off | XENON | Bally |
| 125 | on | off | on | on | on | on | on | off | FLASHGORDON | Bally |
| 126 | off | on | on | on | on | on | on | off | 8BALLDELUXE | Bally |
| 127 | on | on | on | on | on | on | on | off | FIREBALLII | Bally |
| 128 | off | off | off | off | off | off | off | on | EMRYRON | Bally |
| 129 | on | off | off | off | off | off | off | on | FATHOM | Bally |
| 130 | off | on | off | off | off | off | off | on | MEDUSA | Bally |
| 131 | on | on | off | off | off | off | off | on | CENTAUR | Bally |
| 132 | off | off | on | off | off | off | off | on | ELEKTRA | Bally |
| 133 | on | off | on | off | off | off | off | on | VECTOR | Bally |
| 134 | off | on | on | off | off | off | off | on | MR_MRSPACMAN | Bally |
| 135 | on | on | on | off | off | off | off | on | SPECTRUM | Bally |
| 136 | off | off | off | on | off | off | off | on | SPEAKEASY | Bally |
| 137 | on | off | off | on | off | off | off | on | BMX | Bally |
| 138 | off | on | off | on | off | off | off | on | GRANDSLAM | Bally 2 player |
| 139 | on | on | off | on | off | off | off | on | GOLDBALL | Bally |
| 140 | off | off | on | on | off | off | off | on | XandOs | Bally |
| 141 | on | off | on | on | off | off | off | on | SPYHUNTER | Bally |
| 142 | off | on | on | on | off | off | off | on | KINGSOFSTEEL | Bally |
| 143 | on | on | on | on | off | off | off | on | BLACKPYRAMID | Bally |
| 144 | off | off | off | off | on | off | off | on | FIREBALCLASSIC | Bally |
| 145 | on | off | off | off | on | off | off | on | CYBERNAUT | Bally |
| 146 | off | on | off | off | on | off | off | on | NIGHTRIDER | Bally Freeplay |
| 147 | on | on | off | off | on | off | off | on | EVELKNIEVEL | Bally Freeplay |
| 148 | off | off | on | off | on | off | off | on | EIGHTBALL | Bally Freeplay |
| 149 | on | off | on | off | on | off | off | on | POWERPLAY | Bally Freeplay |
| 150 | off | on | on | off | on | off | off | on | MATAHARI | Bally Freeplay |
| 151 | on | on | on | off | on | off | off | on | BLACKJACK | Bally Freeplay |
| 152 | off | off | off | on | on | off | off | on | STRIKES_SPARES | Bally Freeplay |
| 153 | on | off | off | on | on | off | off | on | LOSTWORLD | Bally Freeplay |
| 154 | off | on | off | on | on | off | off | on | 6MILLIONMAN | Bally Freeplay |
| 155 | on | on | off | on | on | off | off | on | PLAYBOY | Bally Freeplay |
| 156 | off | off | on | on | on | off | off | on | VOLTAN | Bally Freeplay |
| 157 | on | off | on | on | on | off | off | on | SUPERSONIC | Bally Freeplay |
| 158 | off | on | on | on | on | off | off | on | STARTREK | Bally Freeplay |
| 159 | on | on | on | on | on | off | off | on | KISS | Bally Freeplay |
| 160 | off | off | off | off | off | on | off | on | PARAGON | Bally Freeplay |
| 161 | on | off | off | off | off | on | off | on | HARLEMGLOBE | Bally Freeplay |
| 162 | off | on | off | off | off | on | off | on | DOLLYPARTON | Bally Freeplay |
| 163 | on | on | off | off | off | on | off | on | FUTURESPA | Bally Freeplay |
| 164 | off | off | on | off | off | on | off | on | NITROGROUND | Bally Freeplay |
| 165 | on | off | on | off | off | on | off | on | SILVERBALLMANIA | Bally Freeplay |
| 166 | off | on | on | off | off | on | off | on | SPACEINVADERS | Bally Freeplay |
| 167 | on | on | on | off | off | on | off | on | ROLLINGSTONES | Bally Freeplay |
| 168 | off | off | off | on | off | on | off | on | MYSTIC | Bally Freeplay |
| 169 | on | off | off | on | off | on | off | on | HOTDOGGIN | Bally Freeplay |
| 170 | off | on | off | on | off | on | off | on | VIKING | Bally Freeplay |
| 171 | on | on | off | on | off | on | off | on | SKATEBALL | Bally Freeplay |
| 172 | off | off | on | on | off | on | off | on | FRONTIER | Bally Freeplay |
| 173 | on | off | on | on | off | on | off | on | XENON | Bally Freeplay |
| 174 | off | on | on | on | off | on | off | on | FLASHGORDON | Bally Freeplay |
| 175 | on | on | on | on | off | on | off | on | 8BALLDELUXE | Bally Freeplay |
| 176 | off | off | off | off | on | on | off | on | FIREBALLII | Bally Freeplay |
| 177 | on | off | off | off | on | on | off | on | EMRYRON | Bally Freeplay |
| 178 | off | on | off | off | on | on | off | on | FATHOM | Bally Freeplay |
| 179 | on | on | off | off | on | on | off | on | MEDUSA | Bally Freeplay |
| 180 | off | off | on | off | on | on | off | on | CENTAUR | Bally Freeplay |
| 181 | on | off | on | off | on | on | off | on | ELEKTRA | Bally Freeplay |
| 182 | off | on | on | off | on | on | off | on | VECTOR | Bally Freeplay |
| 183 | on | on | on | off | on | on | off | on | MR_MRSPACMAN | Bally Freeplay |
| 184 | off | off | off | on | on | on | off | on | SPECTRUM | Bally Freeplay |
| 185 | on | off | off | on | on | on | off | on | SPEAKEASY | Bally Freeplay |
| 186 | off | on | off | on | on | on | off | on | BMX | Bally Freeplay |
| 187 | on | on | off | on | on | on | off | on | GOLDBALL | Bally Freeplay |
| 188 | off | off | on | on | on | on | off | on | XandOs | Bally Freeplay |
| 189 | on | off | on | on | on | on | off | on | SPYHUNTER | Bally Freeplay |
| 190 | off | on | on | on | on | on | off | on | KINGSOFSTEEL | Bally Freeplay |
| 191 | on | on | on | on | on | on | off | on | BLACKPYRAMID | Bally Freeplay |
| 192 | off | off | off | off | off | off | on | on | FIREBALCLASSIC | Bally Freeplay |
| 193 | on | off | off | off | off | off | on | on | CYBERNAUT | Bally Freeplay |
| 194 | off | on | off | off | off | off | on | on | 6MILLIONMAN | Bally 7digit mod |
| 195 | on | on | off | off | off | off | on | on | PLAYBOY | Bally 7digit mod |
| 196 | off | off | on | off | off | off | on | on | VOLTAN | Bally 7digit mod |
| 197 | on | off | on | off | off | off | on | on | SUPERSONIC | Bally 7digit mod |
| 198 | off | on | on | off | off | off | on | on | STARTREK | Bally 7digit mod |
| 199 | on | on | on | off | off | off | on | on | KISS | Bally 7digit mod |
| 200 | off | off | off | on | off | off | on | on | PARAGON | Bally 7digit mod |
| 201 | on | off | off | on | off | off | on | on | HARLEMGLOBE | Bally 7digit mod |
| 202 | off | on | off | on | off | off | on | on | DOLLYPARTON | Bally 7digit mod |
| 203 | on | on | off | on | off | off | on | on | FUTURESPA | Bally 7digit mod |
| 204 | off | off | on | on | off | off | on | on | NITROGROUND | Bally 7digit mod |
| 205 | on | off | on | on | off | off | on | on | SILVERBALLMANIA | Bally 7digit mod |
| 206 | off | on | on | on | off | off | on | on | SPACEINVADERS | Bally 7digit mod |
| 207 | on | on | on | on | off | off | on | on | ROLLINGSTONES | Bally 7digit mod |
| 208 | off | off | off | off | on | off | on | on | MYSTIC | Bally 7digit mod |
| 209 | on | off | off | off | on | off | on | on | HOTDOGGIN | Bally 7digit mod |
| 210 | off | on | off | off | on | off | on | on | VIKING | Bally 7digit mod |
| 211 | on | on | off | off | on | off | on | on | 8BALLDELUXE | Special |
| 212 | off | off | on | off | on | off | on | on | EMBRYON | Special |
| 213 | on | off | on | off | on | off | on | on | VECTOR | Special |
| 214 | off | on | on | off | on | off | on | on | FATHOM | Special |
| 215 | on | on | on | off | on | off | on | on | NITROGROUND | Special w. Sirene Patch |
| 216 | off | off | off | on | on | off | on | on | Pinball | Stern |
| 217 | on | off | off | on | on | off | on | on | Stingray | Stern |
| 218 | off | on | off | on | on | off | on | on | Stars | Stern |
| 219 | on | on | off | on | on | off | on | on | Memory Lane | Stern |
| 220 | off | off | on | on | on | off | on | on | Pinball | Stern Freeplay |
| 221 | on | off | on | on | on | off | on | on | Stingray | Stern Freeplay |
| 222 | off | on | on | on | on | off | on | on | Stars | Stern Freeplay |
| 223 | on | on | on | on | on | off | on | on | Memory Lane | Stern Freeplay |
| 224 | off | off | off | off | off | on | on | on | Tigerrag | Bell Games |
| 225 | on | off | off | off | off | on | on | on | 8BALLDELUXE | V32 |
| 226 | off | on | off | off | off | on | on | on | SPEAKEASY 4Player | – |
| 227 | on | on | off | off | off | on | on | on | SPEAKEASY 4Player | Freeplay |
| 228 | off | off | on | off | off | on | on | on | Saturn2 | Bell Games |
| 229 | on | off | on | off | off | on | on | on | Lectronamo | Stern |
| 230 | off | on | on | off | off | on | on | on | Lectronamo | Stern Freeplay |
| 231 | on | on | on | off | off | on | on | on | World Defender | Bell Games |
| 232 | off | off | off | on | off | on | on | on | World Defender | Bell Games Freeplay |
| 233 | on | off | off | on | off | on | on | on | Baby Pacman | – |
| 234 | off | on | off | on | off | on | on | on | Baby Pacman | Okaegi version |
| 235 | on | on | off | on | off | on | on | on | GRANDSLAM | 4 player |
| 236 | off | off | on | on | off | on | on | on | GRANDSLAM | 2 player freeplay |
| 237 | on | off | on | on | off | on | on | on | GRANDSLAM | 4 player freeplay |
The 14 configuration switches of SternFA
S1 game select S2 options
1 + 1 1 zero cross emulator
2 + 2 2 save nvram continuously
3 + 4 3 force Bally clock
4 + 8 4 allow FA-Control to take over
5 + 16 5 anti flicker for LEDs
6 + 32 6 init nvram at boot
7 + 64
8 + 128 default: all OFF
both banks are read ONCE, at boot - after changing anything: power off, power on
S9, the 4 way bank next to socket X7, belongs to the ESP32 module, not to the FPGA (9.6).
The info display, first seconds after power on
Player 1 5 0 6 version, first digit = board variant (chapter 11)
Player 2 2 1 0 1 game select; leading 2 = Stern MPU-200 clock
Player 3 0 5 0 9 6 3 lisy.dev identifier, fixed
Player 4 3 2 value of the option bank S2 (Dip1=1 ... Dip6=32)
Credit 4 counts down 4, 3, 2, 1, 0
LEDs: red SD card error (dark = good) · yellow zero cross (lit = good) · green Bally (blinks at start, then lit while the game runs; lit continuously during an FA-Control takeover)
SD card error digit in the status display:
1 = card not readable · 2 = checksum of the
game block wrong · 3 = rom came from the ESP32 (no error,
HW 2.0 only) · 4 = rom from the configuration flash, no
card (no error, x.30 and later) · 8 = no card, game not in
the flash
Buttons: SW2 reset (FPGA board) · S6 'Bally Test' = self test · S33 bookkeeping reset · S8 belongs to the ESP32 · SW3 has no function
FPGA program for this board:
SternFA_5xx - a version not starting with 5 is the
wrong board. From 5.30 on only PCB v2.02 or a modified v2.00/v2.01
(chapter 13).